Together with Alice Aubert and Wietske Medema I co-authored a review paper on the designng and assessing of game-based approaches for sustainable water governance. In the paper we try to map these approaches using a heuristic that is derived from work Bob Jickling and I did well over 10 years ago on the positioning of sustainability-oriented education and learning. The resulting paper you can find below. Here is the abstratc. Disclosure: The paper appears in the journal Water which is part of MDPI whose publishing model I critiqued in an earlier blog post.
Most of the literature on serious games and gamification calls for a shift from evaluating practices to using theories to assess them. While the former is necessary to justify using game-based approaches, the latter enables understanding “why” game-based approaches are beneficial (or not). Based on earlier review papers and the papers in this special issue of Water entitled “Understanding game-based approaches for improving sustainable water governance: the potential of serious games to solve water problems”, we show that game-based approaches in a water governance context are relatively diverse. In particular, the expected aims, targeted audience, and spatial and temporal scales are factors that differentiate game-based approaches. These factors also strongly influence the design of game-based approaches and the research developed to assess them. We developed a framework to guide and reflect on the design and assessment of game-based approaches, and we suggest opportunities for future research. In particular, we highlight the lack of game-based approaches that can support “society-driven” sustainable water governance.